Generative Systems Artist

JeongHo Park develops computational systems that generate visual, sonic, physical, and spatial behaviours.

Rather than composing fixed images or predetermined experiences, he builds generative systems in which autonomous elements interact according to an underlying computational logic. Through these interactions, complex forms, behaviours, and environments continuously evolve.

Working across creative coding, physical computing, robotics, sound, and interactive media, he treats computation not simply as a tool, but as a material for designing open systems.

His works have been exhibited internationally, including in Seoul, New York, São Paulo, Cologne, Opole, and Munich.

"The artwork is not the final form. It is the behaviour emerging from the system."

Artistic Approach

I am interested in systems rather than objects.

Instead of designing individual forms, I investigate how simple computational rules generate complex behaviour. My work explores behaviour, emergence, interaction, and adaptation—where visual, sonic, physical, and spatial experiences arise from relationships within the system itself.

Code is not simply a means of production. I use code as a material for constructing environments that remain open to change, allowing every execution to become a different expression of the same underlying logic.

Detail
Solo Exhibition, Trier, 2022
Introduction Image
Boxes in São Paulo, 2014
Detail
Mini Robot, Dresden, 2025 ~

Methodology

Every project begins as a minimal working prototype.

Proof of concepts is central to my practice. Rather than pursuing extensive planning, I develop small computational systems, observe their behaviour, and refine them through continuous iteration.

This process allows ideas to move naturally between software, electronics, robotics, sound, and physical interaction while maintaining the integrity of the underlying system.

Detail
Generative 3D Puzzle, 2026