JeongHo Park

Algorithmic Composer · Artist

JeongHo Park is an algorithmic composer and artist working with code. His practice spans interactive sonification, transforming data and images into dynamic auditory experiences, as well as generative printmaking and the development of custom software and hardware systems.
At the core of his work lies an exploration of the relationship between objects and audiences, investigating how interaction itself can function as a form of expression.

His works have been exhibited internationally, including in Seoul, New York, São Paulo, Cologne, Opole, and Munich.

Artistic and Research Approach

My research and design work are based on experimental yet practical methods that expand interaction design. I explore the experiential relationship between digital systems and the physical world through code, data, sound, and tangible movement.

Through creative coding, physical computing, and rapid prototyping, I develop interactive systems that connect artistic practice, technology, and design research.

My teaching approach is strongly project-based and encourages students to learn through experimentation, iterative making, and hands-on engagement with electronics, sensors, and open-source technologies.

I view design as an interdisciplinary practice that bridges programming, interaction design, electronics, and media art within collaborative and accessible learning environments, while emphasizing exploration, critical reflection, and independent creative problem-solving over purely polished final results.

Detail
Solo Exhibition, Trier, 2022
Introduction Image
Boxes in São Paulo, 2014
Detail
Mini Robot, Dresden, 2025 ~

Proof of Concept,
Modularization,
and Rapid Testing and Feedback

My methodology is based on three central principles: Proof of Concept, modularization, and rapid testing with continuous integration of results. I develop projects by rapidly testing ideas in minimal functional units, refining them through continuous experimentation, integration, and repetition in a spiral-like development process.

Working across both hardware and software allows me to move flexibly between physical systems, electronics, code, and interaction design while remaining independent from fixed platforms or tools.

In teaching, I encourage students to embrace experimentation, failure, and open-ended exploration as productive parts of creative and technical development. This approach supports independent problem-solving, interdisciplinary collaboration, and transparent learning processes within maker-oriented environments.

Detail
Generative 3D Puzzle, 2026